Emergency Braking: Making Good Decisions at Hard Moments 

Game dev can sometimes feel like moving from fire to fire with a small bucket full of damp confetti. In this talk, Henry Feltham reviews some challenging points in the evolution of Deep Field Games and the development of Abiotic Factor. He’ll look at how his team responded to them, and some general principles emerging.


Learn more about Henry

Henry Feltham is a Producer and Narrative Designer on the survival crafting adventure Abiotic Factor. He started Deep Field Games with Zag, Kate, and Connor to make awesome co-op experiences. He’s also worked on games like Casebook, Stationeers and Icarus, and in TV, radio and film.