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Play by Play 2025 Speakers

Rick Stemm – Play by Play MC

Vee Pendergast – Decoding CODE NZ – A brief view of Industry Development

INDUSTRY DEVELOPMENT

Tana Tanoi – A love letter to photomodes

GAME DESIGN

Stephen Post – ADHD In the Workplace

CULTURE

Sami Habib – All fun and Game Jams

Culture

Sai Natarajan – Giving Your Players Goosebumps: The Game Dev’s Guide to the Orchestra

AUDIO

Lillian Hide-Tobin – Finding the joy in game design through the eyes of rangatahi

GAME DESIGN

Larisa Isaeva – Players – The Fuel to My Passion Flame

CULTURE

Jonathan Caridia – Rad Buttons: A breakdown of cool UI

ART

James Veugelaers – Short Stories and Helpful Tips on Debugging Code

PROGRAMMING

Jacob Cone – The Joy of Digital Ruins and Ludo-Archaeology

GAME DESIGN

Harry Rex – The Good, The Bad & The Ugly

TECHNOLOGIES

Broghan Blackshaw – Release your Game Music like a Music Label!

AUDIO

Asli Tece Bayrak – Designing a joyful game for rehabilitation

GAME DESIGN

Matthew Heales – Candles in the Darkness

CULTURE

Sarah Daymond – Play the Part: What LARP Teaches Us About Player-Driven Storytelling

NARRATIVE

Paul Tobin – Storm Raiders: Passion Project to Passion Product

ART

Matt Halford – Immersive Moments of Wonder

GAME DESIGN

Dane Madgwick – Storm Raiders: Passion Project to Passion Product

ART

Colin Rowsell – Strange Brains, Stormy World: the Neuroscience of Creative Divergence

SCIENCE AND BUSINESS

Samara-Jade Sendek – One-Liners to Make A Snap!

GAME DESIGN

Anna Barham – Dealing Well with Difficult Feedback

PRODUCTION

Sam Barham – Dealing Well with Difficult Feedback

PRODUCTION

Sam Cook – Keynote speaker

KEYNOTE

Chris Murphy – Sparking Joy in Level Design: World Building with Procedural Content Generation

GAME DESIGN

Taikawa Tamati-Elliffe – Keynote speaker

KEYNOTE

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