Sparking Joy in Level Design: World Building with Procedural Content Generation

So your grand idea is seeming like maybe it has an equally grand scope. Sometimes clever tooling and procedural functionality can ease that burden and bring a project into the realms of achievability! Join Chris Murphy for a whistle-stop tour of Procedural Content Generation: A fun method of quickly whipping up and iterating environments to manage large scopes while maintaining an artist-driven workflow.

 

Learn more about Chris

Chris Murphy is a Senior Technical Artist at Epic Games with game development credits on multiple platforms. Chris has over a decade of experience with Unreal Engine, over 8 years at Epic, a Bachelor of Computer Science, and a Bachelor of Multimedia, culminating in a broad skillset across a range of game development disciplines. Chris’ role in the Developer Relations team at Epic Games is to help Unreal Engine developers build successful projects with Unreal Engine support and advice.
Introduction: Chris has been working with NZ game developers since 2016 and trained many developers in the regione. Today he wanted to deliver a fun approach to level design by making some procedural tools and creating a little mushroom village!

Epic Games
He/Him