Philip is a solo indie developer. With a background in engineering, he made the jump to games because he’s passionate about computer graphics, visual design and implicit storytelling. Philip previously worked for Square Enix Montreal on titles including Lara Croft GO and Deus Ex GO before leaving to work on his own projects. As an indie developer, he has released the award-winning co-operative adventure game 39 Days to Mars, and has two new games on the horizon.
The Long Life-cycle of a Game
Releasing a game is only the halfway point! Drawing on his work at Square Enix and using his indie game as a case study, Philip dissects the life cycle of a game and dives into the often unseen work that takes a title from finished to financially successful.