Sparking Playful Ambition
Video games aren’t playful, people are. This talk argues the importance of this acknowledgement in reframing the role of games and by extension our design of them. Ultimately, untying our rituals of play from capital-driven agendas and breaking free from oppressive structures.
Learn more about Duncan
Duncan is an artist and experimental game designer with an interest in exploring what it means to play and how we inspire playfulness in each other. He is also a co-founder of Sydney-based collective Serenade, where he helps curate exhibits of experimental games. His work has been recognised both locally and internationally at ACMI, Freeplay, SXSW Sydney, A MAZE. Festival and Super FESTival.
Twitter: @DuncanCorrigan