- Friday 24 April 2020
- Saturday 25 April 2020
Friday 24 April 2020
Registration
by Play by Play, A Different Kind of Games Conference
Registration opens at 9 am! Come on down to Te Papa and get yourself sorted with your conference badge, ready for a 9.30 am start.
Welcome & Housekeeping
by Play by Play, A Different Kind of Games Conference
We'll run through some basic housekeeping, tell you where the bathrooms are, all that useful stuff. đ
Opening Keynote â Bigger Than We Know
by William Chyr, Manifold Garden
William Chyr is an independent game developer and visual artist based in Chicago. He is the designer of Manifold Garden. His work spans a variety of media, including print and installation.
My Players Won't Stop Romancing the Bartender [NARRATIVE]
by Andy Astruc, Writer - Debug Mode
You never really know if a character has made an impression until one of your players tries to date them. Learn some tips and tricks for creating memorable, useful and smoochable NPCs in your tabletop or video games, and how to inject even the most generic shop owner with a little magic as you craft your adventures. Itâs a complex, infinite world out there, and NPCs are one big reason to explore! Or to stay in town and flirt, while everything burns.
Unleash the Toddler â The Power of Why [PRODUCTION & DESIGN]
by Emilie Poissenot, Lead Game Designer - League of Geeks
âWhyâ is about as short as words can be, but it packs a mighty punch. It promotes innovation, strengthens designs, checks bias, empowers team members⊠I stan âWhy.â Let me show you how effectively unleashing your inner two-year-old can make you a better game dev.
Soundscope [AUDIO]
by Matt Schenkel, Sound Designer - Sub-Zero Sound
The role that dynamic audio plays in games is bigger than you may realise, and making a game sound great will likely take longer than you anticipate. If you are an audio person, or if you are thinking of working with a dedicated sound team, consider this when budgeting for time.
Oh, The Places You'll Go (And People You'll Change) [DESIGN & COMMUNITY]
by Gabriella Lowgren, Narrative Designer & Comms Manager - Infinity +2
What we create can change and affect more people than we could ever imagine. When I made Shrinking Pains at a Global Game Jam, I didnât think much of it. It was a little game with a hard theme, and while I appreciated it I didnât expect others too. That couldnât have been further from the truth. Since releasing Shrinking Pains I have listened to peopleâs stories, learnt more about their journeys with eating disorders, and realised that the art and games we make can impact people in unforeseen and wonderful ways. I want to share some of these stories with you, and show how Shrinking Pains changed the direction of my own life. (Content warning, this talk will contain mentions of eating disorders, risk taking behaviour, and mental health issues.)
Navigating Networking for Neurodiverse Folks [ACCESSIBILITY]
by Cameron Hopkinson, Accessibility Unlocked
Networking is a crucial skill to develop in the games industry, but itâs a skill that some of us struggle with. Join Cameron Hopkinson as they take you on a quest to discover new ways for neurodiverse folks to network and some tips and tricks neurotypical folks can use to support their friends!
Much Bigger Than We Thought: The Emotional Labour of Managing Teams [BIZ DEV]
by Emre Deniz, Studio/Art Director - Studio Mayday
If you are managing the work of others, you are a leader in our industry â and that leadership will come at a great cost to you and your team. We can plan and budget for this cost together, and arm you on your journeys ahead in managing the chaos of game development.
My Magical Learning Document [PROFESSIONAL DEVELOPMENT]
by Tessa Monash, Lead Animator - Beethoven & Dinosaur
Learning effectively â and enjoying the process! â can dramatically change the way you work. In this talk, Tess will take an in-depth look into how she has developed personal learning strategies while on the job. Against a background of 3D rigging and animation, sheâll show you how she has implemented these methods to increase her efficiency at work, grow her skill-base, and hone in on a new career path.
Show me your passions! [CULTURE]
by Juan Rodriguez Morais, Game Analytics Developer - PikPok
Whether games, VFX, audio, zines or baking, passions play an important role in your life. In fact, they say more about who you are than anything else! In this talk, I will show you how and why I find, improve, and share my passions, with an approach you can use and get started with! Trust me: when you start doing this, the outcome will be bigger than youâor weâknow.
Treat & Greet
by Play by Play, A Different Kind of Games Conference
With the assistance of Dinosaur Polo Club & PikPok, Play by Play is thrilled to be bringing back Treat ânâ Greet! A non-alcoholic networking event with a delicious twist, the goal of Treat ânâ Greet is to provide Play by Play attendees with a fun, safe, and delicious environment to make new friends and catch up with old ones. If youâve ever been at a networking event and thought âthis is great but there really aren't enough waffles hereâ then Treat ânâ Greet might just be your kind of night.
Saturday 25 April 2020
Registration
by Play by Play, A Different Kind of Games Conference
Registration opens at 9 am! Come on down to Te Papa and get yourself sorted with your conference badge, ready for a 9.30 am start.
Welcome Back & Housekeeping
by Play by Play, A Different Kind of Games Conference
For those who missed it on day one, we'll run through some basic housekeeping, tell you where the bathrooms are, all that useful stuff. đ
From 0 to 100 â Scaling your marketing when your budget is tiny [MARKETING & ART]
by Grace Bruxner, Creative Director - Worm Club
Grace Bruxner is going to let you in on a secretâ marketing your game isnât something to be ashamed of, and it can be really fun, actually. Drawing on experience from marketing the Frog Detective series, Grace will be walking you through the weirdest ways to get your game seen.
Swiss Army Producer [PRODUCTION]
by Calliope Ryder, Game Runner - StarColt
As the old adage goes, producers need knives. Ok, only one person has said that, but if it were true Calliope Ryder would favour a trusty Swiss Army â a handy pocket one with all the weird extensions. This talk is about becoming a human Swiss Army knife for your tiny team.
The Power of Content Creators and their Communities [COMMUNITY MANAGEMENT]
by Lorien Gugich, Community Manager - A44
What is all the commotion about watching other people play video games? In what ways do these content creators benefit the gaming industry, and how can we harness their power? In her talk, Lorien will uncover these questions, and discover new ways that your Studio and Brand can profit via the influence of online communities.
A Programmerâs Swansong to Designers in UE4 [TECH & DESIGN]
by Ben Carnall, Technical Lead - RocketWerkz
Good technical development and design go hand in hand. UE4 provides us with one of the best houses for creativity but can also bog down very quickly without warning. Join Ben as he spills the beans on how his team has tried to avoid this problem at RocketWerkz and what theyâve done to help their designers live happy lives!
Designing Immersive Experiences Using Tiny Lives! [DESIGN & ART]
by Katie Stegs, Creative Director - Lumi Interactive
Did you know that The Sims 4 is secretly a powerhouse gamedev tool for designing, planning, practicing, and executing mega games? Prepare to be hypnotised as Katie teaches you the benefits of Super Porp, plays The Sims 4, and walks you through how it was used to design immersive installation and sci-fi mega game Saturnalia! From replicating venues, modelling spaces, creating budgets, to staging dress rehearsals â you'll discover how to use The Sims in ways you never knew were possible.
Bad(die) Management [CULTURE]
by Kamina Vincent , Producer - Mountains
Bigger! Badder! Better! Badder AND Better?! Learn from the mistakes of baddies in movies, from empire building to team management and NOT killing people (the wrong way). Join Kamina as she explores her dark side and how she would run the empire/criminal organisation/evil lair.
Beyond D&D: RPGs as Skills and Growth [PROFESSIONAL DEVELOPMENT]
by Rick Stemm & Josh Kamau, Game Designer & Community Manager, respectively - PikPok
More than being some of the most complex, rewarding, and social games available, tabletop roleplaying games have value outside of entertainment. From soft skills and math to group dynamics and even therapy, RPGs have human learning and bonding potential. Veteran GMs and games industry professionals Rick Stemm and Josh Kamau lead a discussion and Q&A on this fascinating expansion of these favorite activities.
Good Goods For Your Good Game [MARKETING & MERCH]
by Steven Thompson, Business Dev - Fangamer
If your game gets played by people who end up enjoying it, thereâs a high chance someone will make and sell merch of itâideally, thatâs you (and/or someone paying you)! What the ever-growing indie market has shown is that, for even the smallest games, both the demand for physical goods and the potential work and energy that go into them, can indeed be much bigger than we know. In this talk, weâll briefly go over how and why to make merch that makes people happy while also supporting you instead of a rando with a Redbubble store.
Love Never Grows Old [ART]
by Emma Johansson, Creative Director - Runaway Play
Puppies are SUPER cute, but what about elderly dogs?! Emma will share how adding a goal beyond making a fun, profitable game can have an even bigger influence on the creative process (and also explain why senior dogs make wonderful game characters!)
Closing Notes
by Play by Play, A Different Kind of Games Conference
Final thank yous and reflection on the days that were.
The Pavs: NZ Game Awards 2020
by The Pavs, NZ Games Festival
NZ Games Festival and Play by Play culminate in our much-anticipated awards night, The Pavs! Running through the final evening of the conference, the Pavs ceremony brings together accomplished game developers from Australia, New Zealand and beyond to celebrate our industryâs talent. Complimentary platters, a tipple or two and incredible networking opportunities are just the start of what the Pavs awards night has to offer. After two days of wisdom at Play by Play, let loose and enjoy a night of laughter, celebration and good spirits with like minds at this cocktail evening to be remembered.