- Friday 26 April
- Saturday 27 April
Friday 26 April
Esports? eSports? E-Sports? E-gaming?
by Amy Potter, Project Lead at LetsPlay.Live
Esports isn't new, but the growth of the industry over the past few years has been exponential. Globally esports have arrived in a huge way, but what is the current state of play in NZ? Amy Potter shares her perspective on the growth of this new-to-NZ industry as an employee of NZ's largest esports broadcaster.
Introducing Your Friends As Cuss Words: A Lesson In Unconventional Networking
by Noni Och, Producer at 3RD Sense
Network, network, network. It’s a buzzword thrown around constantly in discussions around working in game development. Make friends with the right people, get into the right circles and you’ll be grand. But what does networking even mean? How do you do it, especially if you get shy and anxious meeting new people? And doesn’t it feel a bit inauthentic to be trying to only make friends with people who you think are beneficial to your career? In this talk, Noni will discuss these questions by delving into her own experiences and learnings - including a few mistakes along the way, because we've all got them.
Delete: The Joy of Transience
by Louis Roots, Owner of Bar SK
In 2016, Louis created an event called Delete, where videogames are made during an eight-hour jam, immediately exhibited in a public space for five hours, then deleted permanently. These events create a new space in videogames, a transient platform where the games need to be aware and take advantage of their short lifespan. It's an important, unique, and easily created space. The games made at delete aren't just destroyed, they're made specifically to be destroyed, and they couldn't exist in any other context. The more contexts that exist, the more diverse and unique videogame experiences can be created, so go out there and make some yourself!
Growing Empathy in Players: A Framework
by Moana Minson and Calliope Ryder, Narrative Designer at Momomo Studio and XR Producer at Wrestler
Do games have the ability to make players more empathetic IRL? And are there simple design tools to achieve that? Games offer designers unique tools to engage players in empathetic experiences. In this talk, Moana Minson brings her experience as a Narrative Designer and Games Researcher to delve into creating scenarios which stimulate an empathetic experience of minority perspectives. Meanwhile, Calliope Ryder will focus on bringing scientifically tested strategies for affecting and uplifting players’ behaviour beyond the game world. Attendees will leave with a clear design framework on how to elevate their players to empathic behaviour - not only in the game world, but in their real lives as well.
A Loveletter to New Zealand
by Kelsey Gamble, Lead Community Manager at Bethesda
Three key lessons from NZ that everyone can take regarding building communities. Kelsey Gamble discusses what she's learned about New Zealand communities that everyone can benefit from.
Should you do a demo? A study into playable video game demos
by Tana Tanoi, Programmer at Dinosaur Polo Club
Video game demos were a consumer positive cereal box highlight, but more recently, demos have fallen out of favour. Diverse monetisation plans, refund policies, and poor sales figures have all contributed to the demise of playable demos. However, some developers, indie and triple A, continue to release demos to varied success. In this talk, Tana will help us explore different types of playable demos and dissect the good, the bad, and the ugly when it comes to creating and releasing a demo for games.
No Hands No Excuses
by Humphrey Hanley, Motivational Streamer at No Hands No Excuses
In our closing day one note, Humphrey will share his perspective on what it means to be a gamer with a disability, and how important it is for games to be a safe and accessible escape - especially when the real world is as hazardous and painful as it is when your skin is as fragile as a butterfly's wing. Join Humphrey on a journey of games accessibility tips and tricks, and what it means to see a company like Xbox make disability accessibility the mainstream. He's guaranteed to give you a new perspective of how we can interact with our play.
Treat 'n' Greet
by Play by Play, A Different Kind of Games Conference
With the assistance of Bethesda, Play by Play is thrilled to be bringing back Treat ‘n’ Greet! A non-alcoholic networking event with a delicious twist, the goal of Treat ‘n’ Greet is to provide Play by Play attendees with a fun, safe, and delicious environment to make new friends and catch up with old ones. If you’ve ever been at a networking event and thought “this is great but there really aren't enough donuts here” then Treat ‘n’ Greet might just be your jam (see what we did there?)!
Saturday 27 April
New Games+: What We've Learned and Where We're Going
by NZ and Australia Industry Leaders, Panel
The landscape of game development is an ever-changing setting that can be difficult to navigate at times. Our day 2 opener is bringing together key pillars and leaders of the New Zealand and Australian industry to discuss the outlook of this landscape. Join Kelsey Gamble, Mario Wynands, Lucy Morris, Joshua Boggs, Ally McLean, Tony Reed and Zoe Hobson on this journey as we examine what the future looks like for our games and our industry.
Display by Play: Games in the Museum
by Jim Fishwick, Assistant Curator at ACMI (Australian Centre for the Moving Image)
Jim curates videogames for ACMI, the Australian Centre for the Moving Image. He's here to share some of the theoretical and practical factors his team thinks about when putting a videogame-related exhibition together, and some design tips that make videogames (or any interactive art) more amenable for public display. This talk is aimed at people looking at making their own games exhibitions, and people looking to make games for an exhibition.
Myths & Heptaverses: Building Worlds Worth Exploring
by Seth Groom and Marc Loths, Generalist at ENDESGA and Necromancer at Sand Gardeners
A short journey to faraway places, charting the ancient art of building worlds and the stuff they're made of. Let two worldbuilders with an unhealthy obsession of scoping in universal dimensions take you through the tools, concepts and dangers of chronicling things that don't exist. Hear their tales, and you may find new life growing in your worlds to bring glory to your projects and a powerful sense of cohesion to your branded social media.
Diaries, Style Guides and Design Theory OH MY! Lessons learnt from freelance that help me make game art
by Lucy Mutimer, Lead 2D Artist at Ultimerse
In this talk join former freelance creative and current Ultimerse 2D artist Lucy Mutimer as she gives a crash-course in what games artists can learn from other art industry practices. This talk has a handful of rapid-fire lessons, practices and tricks to improve your art practice and how they can be applied to games to make your art and its pipeline stronger.
Designing the Alien
by Kathy Smythe, Graphic Designer at Avenues
Aliens and fantasy races in games. Why do we fear some and want to propose to others? Why is Kirby cute instead of terrifying? Elves, cute or pointy eared monsters? This is all about using Molly Bang's theories, neoteny and other ideas to create compelling character designs.
We All Need Mentors
by Ally McLean, CEO at The Working Lunch Collective
Mentorship! It sounds good, but it raises a few questions for most of us. How do I find a mentor? What makes for a valuable mentorship? What qualifies a person to be a mentor? How does all this work?! We All Need Mentors will bring you a step by step guide to finding and being a mentor, featuring insights and big lessons learned from two years of building Australia and New Zealand's most exciting, award winning games mentorship program The Working Lunch.
To be announced.
by Emre Deniz and Maru Nihoniho, Development Director at Studio Mayday and Managing Director at Metia Interactive
To be announced.
Games are Good, Actually — The Importance of Fostering a Positive Games Community
by Pritika Sachdev, Community Manager at CheckPoint
So you’ve got a group of people who are super hyped about your game, that’s awesome! But how do you take that energy and turn it into a thriving community? Drawing from her experience in setting up GamerMates, CheckPoint’s online safe-space, join Play by Play 2019's closing speaker, Pritika Sachdev as she takes you through the foundation steps of starting and building a community. We’ll talk about the importance of boundary setting, running events and leading product discussion, while making sure you look after yourselves.
The Pavs Awards Night
by The Pavs, NZ Games Festival Awards
NZ Games Festival and Play by Play culminate in our much-anticipated awards night, The Pavs! Running through the final evening of the festival, the Pavs ceremony brings together accomplished game developers from Australia, New Zealand and beyond to celebrate our industry’s talent. Complimentary platters, a tipple or two and incredible networking opportunities are just the start of what the Pavs awards night has to offer. After two days of wisdom at Play by Play, let loose and enjoy a night of laughter, celebration and good spirits with like minds at this cocktail evening to be remembered.