We assembled a crack team of Australian & Kiwi industry and media professionals to help us sort through the gems submitted by ANZ developers to Play by Play 2017. Additionally, we're thrilled to have the majority of our 2016 jury return for a second year! Curious who's on board?
Aimee Cairns is a concept artist, illustrator, and 2D/3D art generalist. Over her 4 years working with Ninjakiwi she has worked across the mobile game production pipeline, using this knowledge to now lead and consult art. Outside of work, she pursues her interests in storytelling & nature through the mediums of illustration, comics, and games. She also spends a lot of time thinking about the spaces between games, art, & community, and their potential to improve mental well-being!
Carl de Visser
Carl de Visser is Lead Producer and Manager of Game Design at Grinding Gear Games, working on the online Action RPG Path of Exile (GameSpot 2013 PC Game of the Year), and its expansions. Carl also co-designed the boardgame Endeavor (2010 Spiel des Jahres Recommended list).
With 15 years’ experience in and around the Games Industry, Jamie has accumulated a wealth of knowledge and expertise in technical art, game design and production. He currently lectures at the award winning Media Design School in Auckland, New Zealand. He is also the co-founder of the IGDA Virtual Augmented & Mixed Realities Special Interest Group (IGDA VAMR SIG).
Hailing from Toronto, Canada, Pat studied fine arts and began his career working in architectural visualisation. He then followed his dream to work in the video game industry, creating worlds within high profile games for console, mobile and PC in a wide range of genres, from first-person-shooters to pony-filled wonderlands.
Ngoc is a games artist currently based in Melbourne, Australia. With 3 years experience in developing games, her work is greatly influenced and driven by her experiences navigating through her bicultural upbringing. Ngoc’s interests lie in creating narratives that rouse, excite and empathise with her audience. Graduating from RMIT’s Bachelor of Game Design she now works as character artist and cofounder of Route 59, a studio working to create cinematic visual novels for a global audience.
Jane Cocks is a Researcher of Psychology, Games and Stories. She is a PhD Candidate at the University of the Sunshine Coast conducting research on the intersection of Psychology and Interactive Media. Her PhD research endeavours to strengthen the bridge between the Psychology of Behaviour Change, and Game Design. She founded PlayWrite, a games writing website for writers inside and outside the industry. She also co-founded CheckPoint Organisation, an Australian Charity which acts to join the fields of mental health and wellbeing with games and technology. Jane has completed Bachelor degrees in Behavioural Science and Health Science, Psychology Honours.
Joshua Boggs is a multi award-winning designer, and the creator of FRAMED. Director of Loveshack he is currently steering the helm of the studio as they put the finishing touches on FRAMED 2. Josh previously has worked at EA & Firemint where he's worked on franchises such as Flight Control, Real Racing, Spy Mouse, and Mass Effect. Joshua has also worked at Apple, where he has assisted them in bringing game demos to life on stage at WWDC. A Kiwi expat, Josh plans to return to home waters very soon.
Lisy Kane is a Melbourne-based games producer at League of Geeks. She has worked on internationally released titles Armello (2015) and Hand of Fate (2015) and Push Me Pull You (2015). During her career Lisy has progressed from Associate Producer to Producer on Armello, overseeing the international release across Steam (PC/Mac/Linux), DRM Free and PlayStation 4. Armello has received both national and international acclaim.
Zoe has a strong background in the media industry. She has worked in game production, film production, digital media, print media and television over the last fifteen years. Zoe joined the team at Runaway in 2015 as a Senior Producer. Overseeing finances and production across the business, Zoe has had a particular focus on leading the Publishing and Live Operations teams, and developing Runaway's knowledge of marketing and paid User Acquisition. Zoe recently moved to the role of Managing Director, where she oversees Runaway's company vision and business strategies.
Tony Coculuzzi is a professor and game developer from Ottawa, Ontario who recently made the move to Melbourne. Tony is currently the lead programmer at Mountains, in Melbourne, and was also the lead developer on Cuphead, an indie game for Xbox One and PC. Tony has been working in games for more than seven years, creating everything from games, to simulations, to development tools. Some of his notable commercial tools include Dialoguer, a visual dynamic dialogue editor and system, and Easer, a visual easing function editor.
Jennifer Scheurle is a world-travelling Game Designer and public speaker who has worked on 10+ released titles since she started working in the industry 6 years ago. Born and raised in Germany and with a Bachelor of Arts (Hons) in game development, she has played her role in Europe’s thriving indie game scene. She was named as one of the 100 most influential women in game development in 2016 by the Australian MCV Pacific and was listed among their 30 under 30 in 2017. Currently working for Sydney-based Flat Earth Games, Jennifer now creates for the game Objects in Space, which won the PAX Australia Indie Showcase in 2016 while also working on her own title called Philosophy Of Ten.
Joelle is a game artist and a co-founder of Auckland-based independent game company, Justwo Games. She previously worked for French video game developer, Gameloft, where she worked on games such as My Little Pony, Littlest Pet Shop and Wonder Zoo. She then went on to work for Custard Square as a lead artist working on hidden object game, Runaway Geisha and educational kids game, Bud-E. She also works as an illustrator and has done various book cover illustrations, card game illustrations and illustrated a kids book published by Scholastic.
Tim Stobo is an Australian game and narrative designer, currently working as a Senior Game Designer at Guerrilla Games in Amsterdam, on Horizon Zero Dawn. Tim started his career at Team Bondi in 2007 on L.A. Noire. He later co-founded the independent developer Quest's End Games and has moonlighted as a writer for digital and print publications. He’s passionate about storytelling, the psychology of games and about making the industry a more diverse place for developers and players.